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Wishful Thinking

 

Perfect Dark Zero
This is the much anticipated sequel to Perfect Dark, and a continuation of the best first person shooter series in existence.

-Story-
The story begins when our main character, Joanna Dark, decides to invesigate a small cult that has been forming. This cult is only rumored to exist but Joanna must make sure. The cult is believed to be some of the only people on the planet that know of the incident with the Skedar. The group worships the fallen race like gods and posesses weapons used by the Skedar. Some of the members are former employees of Datadyne and the Carrington Institute, and so they have gotten a hold of the Skedar weapon technology. Joanna must make sure that they cannot understand the technology to the point where they can begin creating even stronger weapons.
Joanna was not sent by the Carrington Institute to investigate, so they don't know what to do when she turns up missing. The only person that knows where Joanna is, is Jonathan. He is the only one that Joanna told, and now that she hasn't returned its up to Jonathan to find her.

-First Level-
The first level you play as Jonathan. He has taken a plane out to Las Vegas where Joanna had gone. Your first level sets you in a casino. Jonathan attempted to see if he could find information surrounding the cult, but got to close and was exposed. And it turns out the casino is the cult HQ. So your mission is to find Joanna, in the lower parts of the Casino while fighting off fanatics of the cult that have weapons you have never seen before.

-Weapons-
This game will feature the return of many of the perfect dark classics like the RCP-120, the super dragon and the Falcon 2. Some of the new weapons include an updated crossbow that fires saw blades rather than darts, the suspension gun which fires a long, indestructable cable that can be used to take enemy's weapons or pull an enemy off a cliff. This one would also see another upgrade in the classic golden gun. The one in here would be the design of a Falcon 2 with a silencer and a scope, and it is rapid fire, so clearing a room will be no sweat. Also in this game the cult has created new weapons using the Skedar technology so there will be plenty of new weapons to discover.

-Special/New Features-
The multiplayer system will get a massive upgrade making it so that you can play certain levels from a different characters point of view, with three friends. One character can be Joanna Dark, while another can play as a routine security guard, and another would be a secretary, and the last could be jonathan. It would make it so you could play certain levels from every perspective and since its against your friends, each winner will have a different cinema as to what happens at the end of the level.
Cooperative mode would also return, bringing with it an altered story. Playing through single player main game gives you one story, but playing through with a friend will give you some different outcomes, while still arriving at the same place in the end.
Also just to note, you do play as Joanna in this game. It is only the first level where you play as Jonathan.

The Untold Legend Of The Fierce Deity: Majora's Mask 2
Warning: May contain spoilers to The Legend of Zelda: Majora's Mask.

This is a prequel and a spin off to The Legend of Zelda: Majora's Mask. It goes into depth on the origin of the Fierce Deity Mask, and explains more history about the land of Termina.

-Story-
Ages ago when the land of Termina was being created the four giants took it upon themselves to create two entities that would protect the land where they could not. These two god-like life forms were to serve and protect the people that would inhabit the land. The two beings were called Majora and Oni. However these entities were far from perfect. Because of the young land they became arrogant and began to compete for power between each other.

Neither of them were aloud to show themselves to the people of Termina, but the both of them quickly began to break the rules. Majora appeared to them as a thief and trickster, and many people learned to fear his deception. Oni appeared to them as an angry god and demanded offerings from them. He was soon labeled by the people "The Fierce Deity." The four giants grew angry with the both of them and ordered them to halt all contact with their people. Majora and Oni disobeyed the giants orders and soon broke out into an all out war against each other causing destruction to the land. The giants quickly took action and imprisoned the two of them in the earth far beneath Termina. But before the giants trapped them they stripped them of their powers lowering them to simple life forms. Both of them still possessed incredible magic abilities but they were no longer god-like entities.

-First Level-
The first level puts you directly into the middle of Oni and Majora's war. It is mainly a battle sequence. You are given amazing magic abilities that you aren't sure how to use yet, but that isn't the point of the level. This level is to just give you an idea of the controls and magic system by letting you fight Majora, while destroying parts of Termina. Once a certain amount has been destroyed or a certain amount of damage has been dealt, the giants will step in and end the first level by sealing you and Majora under Termina. Once the cinema is over you find yourself in the first dungeon. The catacombs under Termina. Majora has chosen to go one way and you set out on your own with no weapons.

-Weapons-
This game depends more on a magic system of spells and enchantments rather than a weapon based system. It does include a standard weapons system as well, it is just not as large as the magic system. Weapons would include the beam sword that Oni Link possessed in Majora's Mask and special gauntlets that allow many different small magic attacks, such as a simple beam/missile and protection because he doesn't carry a shield. The magic attacks range from those as small as an arrow, with the gauntlets, to ones as big as lightning storms with special medallions and orbs. It would also see familiar spells from older Zelda games like the Ether medallion from a link to the past and Din's Fire from Ocarina of Time, to name a few. With new and more interesting spells like the Ghost Parasite Orb which releases several small green strips that home in on an enemy and eat it from the inside out.

The orbs and medallions do not require magic power to use. This game does not include the magic bar system. Your character holds extreme magic power so instead its measured like the carrots on epona or the blast mask from the previous Majora's Mask. You can use it once but you have to wait a long time before you can use it again, you must let your orb or medallion recharge. You can use it before its fully recharged but the attack does a significantly less amount of damage. So the strategy is to use what spell when, or what ones to use on what creature. Because some creatures may be more tolerant of a certain spell than another.

-Special/New Features-
This game isn't in the direct line of Zelda games, it is a spin off. So you don't ever get to play as link. The whole game revolves around your character Oni(The Fierce Deity). However the game will have many references to what will happen in Majora's Mask, references like Majora cursing that he will one day crash the moon into the land, and of a boy that will one day finally rid the land of evil. And of course in the end you will find out how and why Majora and Oni were trapped as masks forever.
The game will play very much like both N64 Zelda games and will follow their visual style. However new game play elements will be introduced as you progress. Things like as you become stronger and more like your former god-like self you gain abilities like flight, control over weaker creatures, and the ability to manipulate your surroundings.

Sonic Adventure 3
Warning: May contain spoilers to Sonic Adventure 2.

This is the next installment in the Sonic Adventure series, and would be the first game to feature 3D and 2D level designs. It would also be the first sonic game to have its story focus heavily, and solely on the chaos emeralds.

-Story-
After the events of Sonic Adventure 2, Sonic made the decision to leave the seven chaos emeralds on the space colony Ark where they couldn't again fall into the wrong hands. The colony, with its weapon now destroyed, was the perfect place for the emeralds to be hidden being as how far it was from earth itself. After relocating the emeralds on the Ark because he felt Eggman couldn't be trusted, Sonic returned to his normal life in hopes that the emeralds powers would never again be used for evil.

Unfortunately Sonic's bliss was short lived. Approximately three months after Sonic left the Ark, the space colony was thrown out of orbit and crash landed on earth. Sonic raced to Alaska where the Ark crash landed, in hopes that the emeralds were not taken and that he might find what caused the giant colony to be thrown out of orbit. Upon arrival Sonic found that all seven emeralds were gone.

Once more information could be collected from the ruins they found that the power core of the Ark had been used just before it crashed. The surge of power had been so great they couldn't figure out what it had been used for. Sonic decided to find out by questioning Eggman who had been imprisoned for destroying half the moon three months earlier.

After some convincing and bargaining Eggman agreed to help them figure out what had caused the energy surge. They took him to the location of the downed Ark and showed him the core. Eggman informed them that the power surge had been great enough to rip the very fabric of time and that could very well have been what the culprit had planned to do. With the power of the core and the control of the chaos emeralds the thief could have traveled to any point in time. The only way that they could hope to catch the thief would be to reactivate the core. It would cause the same rip in time and take them to where the thief had gone. However they would have to work quick because the thief had the chaos emeralds and could travel to other points in time, the core of the Ark could only take them to the last place it had taken the thief.

The decision was made that sonic be the one to follow and retrieve the chaos emeralds but as he made this statement Eggman activated the core and jumped through the rip and back in time. Eggman had wanted to avoid returning to his prison cell and so now Sonic's mission involved catching Eggman as well, and so he stepped through the rip.

-First Level-
The first level is when Sonic is investigating the crash landed Ark in Alaska. He must reach the hiding place of the emeralds in order to see if they are still there. Since the Ark is demolished there is no set path and therefore plenty of room for high speeds and fast tricks.

-Weapons-
New pickups will be available to help Sonic in his quest. With the return of favorites like the fire and electricity bubbles. We will see new editions like the acid and spike bubbles. Also being as how your body is your main weapon, this will feature super sonic like you have never seen him before. You will once again be able to take control of him during regular levels, once you have all the emeralds, and he will have new abilities like hover and walking on walls.

-Special/New Features-
The biggest new feature to this game is the combination of 2D and 3D levels. Levels like the first on the crashed Ark will resemble Sonic Adventure 2 levels, where it is full blown 3D. But as Sonic travels back in time certain levels will switch to a side view because Sonic has traveled back to the time of his first adventures. It will require skill in both 2D and 3D environments, for you to regain all seven chaos emeralds and discover who stole them. As you go on you will continue to follow the thief through the rips he leaves in time and thus the switching between 3D and 2D flows with how close you are to sonics earlier adventures.

Super Smash Bros. GameCube Edition
This game is the next installment of the Super Smash Brothers series. It is basically an update of Super Smash Bros. Melee except now it takes the versions of the nintendo characters from their gamecube outings and even adds some new ones.

-Story-
The basic story to Super Smash Bros. Melee is that they are all trophies that come to life to "battle" each other. In this one instead of trophies it is GOD's or GameCube Optical Discs where the characters come from. The beginning cinema shows a copy of Super Smash Bros. Melee being placed into a GameCube but before it closes several other games start to rise up and fly into the gamecube. Games like The Legend Of Zelda: The Wind Waker, Mario Sunshine, and Metroid Prime to name a few. They all cram together into the gamecube creating the new version of Smash Brothers.

-First Level-
This game will also feature the adventure mode only now it is modeled after the characters latest adventure and is made longer for more replay value. The event mode will also return with scenarios modeled after situations in certain GameCube games. For example one event is modeled after Eternal Darkness where you have to last a certain amount of time but you have to keep killing the enemies or you will go "insane" and start loosing life. Or one based off of the wind waker where if you get hit by one of the many flying skulls you wont be able to hit your opponent for a short period of time.

-Weapons-
Some of the new weapons featured will be the Grappling Hook from the Wind Waker. It will allow characters to steal items from other players and if they aren't holding weapons they will steal life. The enchanted Gladius from Eternal Darkness can be thrown from a distance and return to you. Fludd from Mario Sunshine can be used to push opponents backwards with a steady stream of water until they fall off, but it does run out of water. And last but not least, the puddle of Phazon from Metroid Prime. A high concentration of Phazon turns characters into hyper mode while they stand directly on it. It makes your character shoot a concentrated beam of Phazon at your opponent that lasts until the puddle is gone. The problem is that you can stay only in one spot and it runs out quickly but it is extremely powerful, dealing out 100% damage if used effectively.

-Special/New Features-
The trophie system will return except it will only feature characters/items from GameCube games, and the characters will be standing on GameCube Discs. The game will feature the same number of characters from Melee but some won't be returning for this edition. The characters that have stared in a GameCube title will be updated and those who haven't will be replaced by new GameCube stars. For example a character like Ice Climbers won't return but instead a character like Olimar from Pikmin will be featured. There will also be new forms of special melee and options to make a custom game. For example a new special melee is ice rink melee where the ground is made of ice and your characters can slide around easily. Or a new enemy melee where the smaller enemies from Adventure mode appear on the level and the object is to kill more of them than your opponent.

Wreckless: The Akuma Missions
This would be the sequel to Wreckless: The Yakuza Missions and follows the same characters into a new game.

-Story-
Now that the Yakuza mafia has been hindered, it has opened up the floodgates for all other mafia's to fight for dominance. Both the Flying Dragons and the Hong Kong Spies are on the case to discover which one is rising the fastest. You quickly discover a new gang of drivers who go by the name of Akuma. They are a fierce group that drives an assortment of vehicles and has decided to win the mafia war by taking out the city all together. You must act fast to stop their plans, and make sure you don't get offed by the other six mafia groups that are all out to kill you.

-First Level-
The first level throws you right into the middle of a high speed chase through Hong Kong. You will have the choice of the Flying Dragons or the Hong Kong Spies like in the first one, but in addition to them you will have the option to play as Tiger Takagi, as the leader of the Yakuza trying to rebuild and win the mafia war. You objective will be to discover the location of the Akuma's hideout and take out as many mafia groups as you can along the way.

-Weapons-
In this sequel you will get behind the wheel of completely new vehicles. Starting with a small but quick motorcycle that is equipped with machine guns. Each vehicle will have its own personal weapon, but like the first one, you won't actually be able to destroy your car, just beat the hell out of it. In this one damage will be much more visible. Your car will blow smoke, loose panels and paint, get flat tires, shoot sparks, and even set on fire. Other vehicles you will unlock include the bulldoser, the helecopter, the electric speeder, and a hover craft. It will also see some returning favorites like the super car, the tank, and the cement mixer.

-Special/New Features-
Aside from the Missiles in the gamecube version, this version will feature a individual weapons system. Like I said above each vehicle will feature its own personalized weapon such as machine guns, rockets, fork lift, and flame thrower. This version will also see rise to a full blow cooperative mode. Each person can take control of the two characters on one side (Ex. Ho and Chang) or go agains't each other in a battle to the finish (Dragons vs Spies). Also in this version, once you finish the game you will unlock special missions where you can play as one of the mafias in a battle for the city.


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