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Wishful Thinking

 

Beyond Good & Evil: The Will To Power
This is the sequal to the cult hit; Beyond Good and Evil. It takes place directly after the events of the first game. (Warning, may contain spoilers to Beyond Good and Evil.)

-Story-
After the Alpha Sections were driven out of Hyllis, the citizens believed they could finally rest easy and enjoy life. They were now free of the attacks once raged by the Domz, and the constant watch of the Alpha Sections. However no one was more relieved to be rid of the threat than a local reporter by the name of Jade. The very person responsible for the downfall of the Alpha Sections; Jade was eager to rest and spend time with the children she has taken under her wing. However strange events begin to occur. Jade's uncle, pey'j, has been acting rather peculiar lately. He works late into the night and refuses to speak much with Jade, or aide in the rebuilding of the lighthouse.

Jade tries to brush it off without another thought, but she is soon plauged with all too familiar dreams of a powerful voice threatening her and those she cares about. She desperatly hopes these dreams are merely memories, but she awakes one day to find pey'j missing. No one managed to see where he had gone, and Jade turns to her old friend Double H for advice.
Together Jade and Double H discover that something dragged Pey'j off in the middle of the night and the trail leads directly into the vast ocean they have lived on for so long.

-First Level-
The first level starts off to give gamers a feel for the game while ramping up the story. Together, you and Double H search for clues related to Pey'j's disappearance, following his trail to ultimately discover he has been taken into the depths of the ocean. This level will introduce gamers to the returning camera system where you will photograph any clues that might help your cause, and get people used to the control sceme. Once you discover enough clues around the lighthouse you will be required to present the evidence to your friends at the iris network, which is now a highly respected media outlet on Hyllis. After this it will be up to you to find and use a ship capable of traveling into the depths of the ocean.

-Weapons-
The first game wasn't highly weapon based, but we will see upgrades to Jade's familiar dai-jo stick. Some upgrades will be the ability to assign elemental effects, such as fire or ice which will be highly useful in the solving of certain puzzles. Jade will also have the ability to use pieces of the environment as weapons, much like the flaming stick in the first game, except now it extends through the entire game and involves items like pipes, crates and shields.

Some non-weapon items include the return of the camera, which in this game acts as more of a jig-saw puzzle. Instead of using your camera to expose conspiracies, you will use it to piece together clues and solve puzzles.
The Gyrodisk glove will return as well, with the new ability to shoot stunning darts and small objects useful in creating a diversion.

-Special/New Features-

Since much of the game will take place underwater, Jade will be given several new types of vehicles including a modified version of the hover craft, a mini sub, and the eventual control of a mechanical sea creature.
The original game featured numerous amounts of dynamic play, and the sequel will be no different. By expanding on existing areas like stealth, giving Jade the ability to create diversions and quietly take out enemies without nearby enemies knowing. But we will also see the inclusion of new modes of play, for example deeper ship based combat, first person shooting, and difficult strategy. All while retaining the magic that made the original such a joy.


Eternal Darkness: Sanity's Redemption
This is the sequel to the sleeper hit Eternal Darkness: Sanity's Requiem and may contain spoilers to that game.

-Story-
The death of Pious Augustus has brought no solace to Alex Roivas and rather than move on with her life, she continues on her quest to uncover the entire story behind the tome of Eternal Darkness. While visiting several locations mentioned in the skin bound book, she discovers several missing chapters that further her knowledge of the ancients and what should happen if only three are destroyed. Once the book is completed she finds herself face to face with Mantarok; the only ancient remaining and the very same entity that had used her and her family for its own personal gain. Despite Mantarok's weakened state, the ancient still holds great power and if left alive with no ancient to oppose it; the world will become unbalanced. And so Alex Roivas must discover the final rune alignment; that of a fallen deity that might override the influence of Mantarok and once and for all wipe the ancients from the face of the Earth.

-First Level-
The first level in this game puts you yet again into the shoes of Alex Roivas as she travels to far away locals in search of the missing chapters in the Tome of Eternal Darkness. Alex's first stop is Amiens, France where she investigates a cathedral mentioned many times inside the tome. This level would be designed to reorient the player to the control scheme and weapons system (Alex comes armed). At this point there is no combat, much like the mansion level in the first game. However upon the discovery of a new chapter of the book, we are transported back to the tomb of Mantarok where we learn how the heart of Mantarok was obtained.

-Weapons-
The first game featured an array of melee and ranged weapons, though there was some balancing issues given that some characters had more melee and some had more ranged. This one balances the system giving more melee weapons to characters like Alex such as crowbars, hunting knives, the return of the gladius and the ability to smack an enemy with the butt of your gun. For characters that are melee heavy, due to a lack of firearms in that time period, we will see ranged weapons like bow and arrows, throwing stars, slings and the return of the crossbow.
Magick will again play a large role and you will begin the game with the rune alignments of the three ancients which can dispel certain age old traps, but you will quickly find that it is useless against any magic created by Mantarok. It also becomes apparent that with the death of the three Ancients many of your spells can no longer be cast because of the weakened energy. You will then need to find the fallen deity's rune in order to override Mantarok's magic. All of the original spells will return with additions such as the Ancient's Wrath which is essentially a blast of concentrated energy, altered slightly by the alignment. And of course the proper alignment will do more damage to certain creatures. The fall of light, a spell exclusive to the fallen deity that blasts light from the heavens disintegrating any unpure being. And Spirit Ascent which gives you the ability of temporary levitation.

-Special/New Features-
Unlike many sequels the first half of this game revolves around filling in the gaps of the original game. Characters that seemingly had no story, or ones that disappeared with words of another mission will all be explained, strengthening the story set down and taking it farther when Alex learns what she must do.
It will play out similarly to the original, breaking levels up into chapters, but there will be slightly more emphasis placed on Alex, giving her more goals in between chapters than just finding the next installment. Travel will also be important. In the original you spent much time searching the mansion for clues that would lead you further along the story. Here the areas are widely expanded leaving cities open for you in several different countries.
The sanity meter will also make a return with a slew of new insanity effects. However in this installment sanity can be reduced by more than just monsters. If you spend to long on a certain puzzle, your character becomes frustrated and loses some sanity. It can also be lost when an NPC threatens your character or places an overly difficult task on their head.


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